Help centre

Everything you need to run the platform

Uploads, exports, playback and API access. If something here does not answer your question, support is one message away.

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Getting started

  • Create the club workspace and invite staff
  • Connect an arena feed or upload a game
  • Wait for processing — usually under an hour per game
  • Build your first clip package
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Playback

  • HLS in Chrome, Safari, Edge and Firefox
  • 25 Mbit/s recommended for 4K, 6 Mbit/s for 1080p
  • Mobile apps for iOS and Android
  • Keyboard: space to play, arrows to step frames
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Exports

  • MP4 H.264 1080p for sharing
  • MP4 H.265 4K for broadcast pulls
  • ProRes 422 HQ on request
  • Clip links expire after 30 days by default

Upload specifications

Anything you can hand us we can decode, but these formats get the fastest turnaround.

FormatNotes
H.264 / MP4Preferred for phone and handheld uploads
H.265 / HEVCPreferred for 4K arena exports
ProRes 422 / 422 HQAccepted; slower to ingest
Frame rate24, 25, 30, 50 or 60 fps, constant frame rate only
AudioOptional; used for camera sync when present
Max per file400 GB, resumable

Troubleshooting

Playback stutters

Usually bandwidth. Lower the rendition with the quality selector — the archive is not affected, only the stream.

Clip still processing

Clips render on demand. If a game is still being analysed, the clip is queued; the game page shows queue position.

Export is slow

4K exports render at roughly 4x real time. For urgent pulls, request the 1080p preset first and the master afterwards.

Camera out of sync

Upload with audio if possible. Without an audio track we align on the scoreboard clock and accept a frame or two of drift.

Support hours 08:00–20:00 CET, Monday to Saturday. Match nights are covered until the final horn.

Still stuck?

Send us the game ID and what you expected to see. We answer within four hours on business days.

Contact support